VRAY Linear workflow test. Also trying to improve on Materials.Post production in Photoshop.
themakingof47
The making of a 3D artist . . . || Career Interests : 3D, Animation and VFX plus a bit of gaming and Archi Viz. || Email : 47mails@gmail.com
Monday, April 21, 2014
Firstly - Vimeo page --> www.vimeo.com/olumideolajide :)
Here's What I've Been up to all this while :
-- A School project for E4 channel. A simple 10second sting.
-- More Industry equipment modelling.
-- I love this one. Took my time modelling the bits and pieces.
-- And then the sojourn into character modelling begins. Not too shabby. nice sneakers. Modeling done in Maya, Completed in 3ds max. clothes and helmet and accesories is 3ds max.
-- Got introduced to Mudbox in class(first official sculping lesson) and came up with this Hog. I will name him something i dont know yet.
-- Workflow from 3ds max into Mudbox
-- After more refining of the character in Mudbox.
-- A new character for another project. I seem to have overcome the fear of character modeling. yataaaaa.
I've got a couple of stuffs in my Vimeo page too --> www.vimeo.com/olumideolajide
Till the next update, Cheers.
Here's What I've Been up to all this while :
-- A School project for E4 channel. A simple 10second sting.
-- Some Engineering/Oil and gas related equipment.
-- I love this one. Took my time modelling the bits and pieces.
-- And then the sojourn into character modelling begins. Not too shabby. nice sneakers. Modeling done in Maya, Completed in 3ds max. clothes and helmet and accesories is 3ds max.
-- After more refining of the character in Mudbox.
Back into 3ds max, with the reference images lined up.
Till the next update, Cheers.
Wednesday, October 16, 2013
Monday, November 5, 2012
Bunch of works
Been a while a put anything up here. Its cos of there guys... enjoy.
I really show chill on archi viz.
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