Tuesday, June 3, 2014

VRAY Linear workflow test. Also trying to improve on Materials.Post production in Photoshop. 

Possible Game assets, #lowPolyModelling.

Monday, April 21, 2014

Firstly - Vimeo page -->  www.vimeo.com/olumideolajide  :)
Here's What I've Been up to all this while :

-- A School project for E4 channel. A simple 10second sting.

-- Some Engineering/Oil and gas related equipment.

 -- More Industry equipment modelling.

 --  I love this one. Took my time modelling the bits and pieces.
 -- And then the sojourn into character modelling  begins. Not too shabby. nice sneakers. Modeling done in Maya, Completed in 3ds max. clothes and helmet and accesories is 3ds max.

 -- Got introduced to Mudbox in class(first official sculping lesson) and came up with this Hog. I will name him something i dont know yet.

 -- Workflow from 3ds max into Mudbox

-- After more refining of the character in Mudbox.

Back into 3ds max, with the reference images lined up. 

 -- A new character for another project. I seem to have overcome the fear of character modeling. yataaaaa.

 I've got a couple of stuffs in my Vimeo page too -->  www.vimeo.com/olumideolajide

Till the next update, Cheers.

Wednesday, October 16, 2013

Updated works

Here's what i've been up to (the last piece is more of a test, VrayCam + VrayDisplacement): 

Friday, April 19, 2013

Wanto post some abstract work. here goes :

oh yeah the second one is obviously a wip. dunno what it will look like yet. and den as usual, some interior works. :) 

Monday, November 5, 2012

Bunch of works

Been a while a put anything up here. Its cos of there guys... enjoy.

I really show chill on archi viz.

Wednesday, June 13, 2012