VRAY Linear workflow test. Also trying to improve on Materials.Post production in Photoshop.
The making of a 3D artist . . . || Career Interests : 3D, Animation and VFX plus a bit of gaming and Archi Viz. || Email : 47mails@gmail.com
Monday, April 21, 2014
Firstly - Vimeo page --> www.vimeo.com/olumideolajide :)
Here's What I've Been up to all this while :
-- A School project for E4 channel. A simple 10second sting.
-- More Industry equipment modelling.
-- I love this one. Took my time modelling the bits and pieces.
-- And then the sojourn into character modelling begins. Not too shabby. nice sneakers. Modeling done in Maya, Completed in 3ds max. clothes and helmet and accesories is 3ds max.
-- Got introduced to Mudbox in class(first official sculping lesson) and came up with this Hog. I will name him something i dont know yet.
-- Workflow from 3ds max into Mudbox
-- After more refining of the character in Mudbox.
-- A new character for another project. I seem to have overcome the fear of character modeling. yataaaaa.
I've got a couple of stuffs in my Vimeo page too --> www.vimeo.com/olumideolajide
Till the next update, Cheers.
Here's What I've Been up to all this while :
-- A School project for E4 channel. A simple 10second sting.
-- Some Engineering/Oil and gas related equipment.
-- I love this one. Took my time modelling the bits and pieces.
-- And then the sojourn into character modelling begins. Not too shabby. nice sneakers. Modeling done in Maya, Completed in 3ds max. clothes and helmet and accesories is 3ds max.
-- After more refining of the character in Mudbox.
Back into 3ds max, with the reference images lined up.
Till the next update, Cheers.
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